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Potbelly Q-Fu__Digital_Topographies_0
pyramide facility for digital city
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ExhibitionSPC__Digital_Topographies_1
Official Architectural Model of the "Digital Forgery Workshop Showroom"
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Bureau+Theater__Digital_Topographies_3
In the 3rd metaverse space of the Digital Topographies, by Digital Forgery Workshop, the primary purpose of design is to create a frame of nothingness as a 3D model floats on the emptiness of the server, like any other metaverse or game space.
While the contour pipes in the leisure area behave vertically to underline the void abstractly, these elements start to define the spaces on the other side horizontally. The use of direction for spatial lines contrasts with their service, which might be mentioned as the balance that unbalance creates. This unbalanced dichotomy serves as a function creator element in both parts of the environment.
The horizontal lines -without any joint as there is no need to construct because of the lack of gravity- feature sub-
functions of action taking such as office, kitchen, and workshop exhibition space. The proportions of the action side as a volume are divided equally. On the other hand, the vertical lines have a more dynamic effect on the desired ground perception, even though only the space uses are sitting or hanging out. The stair - maybe the most sculptural architectural element possible- combines the identities of each part while presenting their characteristics in a fusion way, as well as roof acts. The pitched roof is designed so that the digital perception of the space-finishing is a gateway to any skybox.glb selected. The solid top on the horizontal part defines a sectional scheme outline as any theatre or Barbie House toy. This gesture could be the most felt space understanding for any visitor/user avatar. The minimalist material
selection embodies the desired room divisions in the whole model with the division of 3 different types of concrete and chrome on the thin surfaces.

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DigitalExpoCenter {D.E.C}__Digital_Topographies_4
D.E.C('entralize), a digital island located in the middle of Tokyo's waterway, is an expo space (with its 18 floored towers in the middle, public spaces, 12 exhibition units with five artist slots each, an open concert hall in front of the tower's square, and Chrome Garden below the private area) whose aim is to collaborate with artist friends of decentralize and use it as a temporary exhibition space that glorifies art + design + friendship.
The facility was designed in Digital Forgery Workshop with the religious robotics approach, which promotes the lack of gravity, contours as volume perception, and chrome.

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VeganCell+Park__Digital_Topographies_2
2nd Architectural Model for Digital Topographies: VeganCell+Park; designed to create a pizza-shaped multi-layered space to hang out, chill and exhibit works. It has an upper terrace where any skybox could be experienced with joy with its access through the ramps. The vegan cells on the skin of the ground facility create abstract shadows on the floor and define the various utilities for the space.
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